The Eternal Empire

Session Twenty

The Journey Home: Part Two

[Day 64] After a restful night in the shrine of St Katherine, the party (consisting of Iral the Elf [L3], Gideon the fighter [L3], Alvis the cleric [L3], Armis the specialist [L1], Tomlinson the henchman [L1] and newcomer Trustyson [specialist, L1]) continue on toward Jainesville and home. They travel on through the night, and arrive just after midnight, unmolested and safe. They head straight to the keep, where Morris (one of their guards) hails them and lets them know that all is quiet.

[Day 65] In the morning they send for the constable and over breakfast tell him about the hordes of undead they have seen heading this way; whilst avoiding telling him that it was their actions that released the evil. He believes them, since they have proven themselves trustworthy, but informs them that the Sargent in charge of the soldiers needs to be told, as this sort of thing technically falls under his jurisdiction. Sargent Norris is told, and doesn’t really believe them but grumpily agrees to send out some scouts; constable Calhoun sends his men out too, knowing that the soldiers are the dregs of the Empire, sent out here to rot. He also sets in motion plans for the evacuation of the village, for all the villagers and ample supplies to be shipped over to the keep at the first sign of trouble.

Meanwhile, Gideon goes out to collect lots of firewood with the three guards (Morris, Dingle and Bart), while Trustyson, Armis and Tomlinson [now played by my Uncle Neil] go into town to buy as many supplies of oil and arrows as they can gather.

By evening the scouts return, but have seen nothing.

[Day 66] In the morning, while Gideon goes off to collect more wood, the rest of the party head down into the temple below the keep, to cleanse it of its evil, using the relic they recovered from Death Mountain. It’s a six-hour ritual, involving lots of chanting and incense, and as it reaches its climax the shadows and evil of the place coalesce into a giant (horse-sized) white fly that immediately attacks Alvis. It is quickly slain, with Tomlinson having the killing blow. The temple is now cleansed.

As evening falls, Alvis takes some barrels of water into the temple, with plans on starting to create lots of Holy Water to use against the coming waves of undead.The scouts return, but still see nothing. The soldiers decide it’s a waste of time and refuse to go out again, but the constable is still willing to believe the party and Iral agrees to go with his men in the morning.

[Day 67] Iral and the constables men go scouting, but return after five hours, having not seen anything. Alvis buys the only warhorse in the village, while everyone else finished what preparations they can and rest.

[Day 68] In the afternoon the constable’s men run up to the keep, clearly terrified. There are literally hundreds of undead coming towards the village, only four or so hours away. The constable starts the evacuation, and over the next couple of hours all the village with as much supplies as they have, gather in the keep. Those non-combatants are sent down into the temple, for safety, while everyone who can fight takes a weapon and stands guard on the battlements and towers. They give the innkeeper, Barney, Alvis’ new horse and give him orders to ride as fast as he can to Appleby, the nearest town, to both warn them and bring back help.

And then they wait.

End of Session

Tallies

Total Kills: 1 monster, 34 bandits, 1 dead man, 9 mosquito-bats, 1 giant spider, 6 ghouls, 1 troll, defeated a party of three adventurers (but let them go free), 1 gelatinous cube, 1 ape-creature, 5 ogres, 1 plant, 1 hideous undead thing, 1 vampire; 1 giant white fly;
PC deaths: 1 (and 1 lost an arm);
NPC deaths: 3 (Bran, Oswald and Geoff)
Shields Splintered: 11;
Total XP: 31,624.

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