Feeling more confident and better equipped, taking Tomlinson and Oswald with them (leaving Geoff upstairs to have a drink), Iral, Gideon and Alvis light some torches and lead the way back down into the temple below their keep. They first check all the rooms they’d already explored, ensuring that nothing had changed; nothing had. Then they passed through the cavern full of stone sarcophagi, once more leaving them alone, and enter the lair that they had only just started searching before they’d got scared and headed home.
Cautiously, 10’ pole in hand, they check floors and walls, and doors for traps. They find an abandoned laboratory, with old equipment and spare parts that Iral can make use of; including stuff he can use to brew up some potions. They also find a strange mechanical man, with a furnace built into its chest and glass cards that seem to slot into its head. Iral takes the cards, while Alvis and Gideon search for secret doors and find nothing.
Next they find a ruined library, with torn books and paper ripped and strewn across the room. But no sooner have they entered the room, a howl erupts from above the door and some twisted ape-like monster pounces on them. They very sight of it makes their brains ache [losing Intelligence, temporarily] and its howl makes the paper whirl like a tornado, painfully slicing through those caught inside. Everyone takes damage, and the force of it is so powerful that Iral’s shield is torn apart. Thankfully, a combination of sword wings, bolts and a magic missile take it out; as it dies, it melts into the floor, leaving an oily stain behind. Alvis heals his allies, both his own magic and the staff they found.
A search of the library finds the remains of a spell book and some scrolls, which are taken.
Further exploration finds another laboratory, but this one is ruined. Some explosion has torn it apart and scorched the walls, and the charred skeleton of a man lies broken on the floor. A few bits and pieces are salvageable, and Iral find a magical wand (of shield, 3 charges) and they find a secret door that leads into a narrow tunnel that comes out into the private quarters of a wizard’s room; a good search finds a spell book, some lore books, some more scrolls, and a locked chest that is trapped. Alvis manages to disarm it, and they find coins of silver and gold. Gideon finds another secret door, leading out into the woods.
They return to the keep and discuss their options. After looking through the books they found, they discover that the wizard who owned the labs was researching the whereabouts of a holy relic that might be able to cleanse the temple of its evil. This relic was taken by a cleric to deal with an evil shrine on Death Mountain. That seems to be the place the party need to go next, so they make plans and spend a week preparing. As they do, Iral and Alvis also brew up some healing potions to take with them.
End of Session
h4. Next Session: DEATH FROST DOOM!
Total Kills: 1 monster, 34 bandits, 1 dead man, 9 mosquito-bats, 1 giant spider, 5 ghouls, 1 troll, defeated a party of three adventurers (but let them go free), 1 gelatinous cube, 1 ape-creature;
PC deaths: 1 (and 1 lost an arm);
NPC deaths: 1 (Bran)
Shields Splintered: *11;
*Total XP: 21,697.